Platformer 2D Action
(Also known as "Sayonara Umihara Kawase") Using her fishing hook, Yumi must make her way through a variety of levels by running, jumping, and throwing her coveted fishing line. Yumi can use her fishing line to swing between platforms, lower herself down to other ledges, and even catapult herself great distances by stretching the line to its breaking point.
77,99 €
Add to BasketPuzzle Action
Our boxy hero, Qbby, has a brand-new power that lets him duplicate his blocky bod into TWO sets of boxes. He'll put every box to use to survive perilous traps across 11+ worlds of puzzling levels. Learn new tricks and box formations to get past obstacles, like switches, spikes, and even lazers. [Nintendo]
79,99 €
Add to BasketAction Shooter Scrolling "Shoot-Em-Up" Vertical
3D After Burner II is the 1987 flight game first released on SEGA’s X Board arcade hardware. Delivering a vintage arcade experience, the re-mastered version features stereoscopic 3D visuals and offers a host of options and settings, including the ability to adjust the difficulty settings and other visual enhancements, such as smoke transparency that were not present in the original version. Players are able to choose from a number of real-life arcade cabinets wherein everything from the appearance to the environmental sounds of the specific cabinet are recreated, providing an arcade experience. The highlight of 3D After Burner II is the addition of the ’special mode’ which can be unlocked once the player completes the game. The ’special mode,’ while maintaining the basics of the ’arcade mode,’ provides the player with a completely new gaming experience and allows the players to control time by utilizing the ‘burst’ which makes avoiding incoming attacks easier and increases the number of lock-on targets.
78,99 €
Add to BasketAction Adventure Modern General
In the aftermath of the Second World War, the world was torn in two between East and West. It was the beginning of a new era- the Cold War. October 16, 1962. The President of the United States received word that the Soviet Union had deployed nuclear missiles in Cuba. The world trembled in fear as the prospect of nuclear war loomed ever closer. After days of tense negotiations, the Soviets finally agreed on the 28th to withdraw their missiles from Cuban soil. With the resolution of this incident, later to be known as the Cuban Missile Crisis, it seemed that humanity had survived yet another threat to its existence. However, there was a secret condition in the deal that put an end to the crisis. Nokolai Stepanovich Sokolov, a Soviet scientist who had defected to the West, was to be sent back to the Soviet Union. The U.S. government agreed to this stipulation, and returned Sokolov back to his native land. Little did they know that Sokolov was to be the designer of a nightmarish weapon. Now, with Sokolov back in their hands, the Soviets are ready to resume its development. If this weapon is completed, it will mark the beginning of a new age of fear. August 1964. Realizing at last the urgency of the situation, the CIA forms a plan to recapture Sokolov. They dispatch the covert FOX unit to Sokolov’s research facility, located to the south of the great Soviet fortress of Groznyj Grad. Led by former SAS member Major Zero, FOX is a next-generation special-forces unit that operates both as a specialized combat group and as a covert intelligence outfit. The FOX unit’s modus operandi is to send a single agent, backed by radio support from afar, into enemy territory to carry out solo sneaking missions. [Nintendo]
79,99 €
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