Action Adventure Horror Survival
This first of three Blair Witch adventures pits Spookhouse agent Doc Holliday against the demons that drove hermit Rustin Parr to brutally torture and murder seven children. Along the way, she will have to interact with horror-stricken townspeople and investigate ancient Native American legends and rituals. [Gathering of Developers]
78,99 €
Add to BasketAction Adventure Fantasy General
Magicka: Wizard Wars is a sandbox action PvP game that utilizes the humor and dynamic spellcasting system of Magicka, tasking players to form teams of four and blaze their way across the battlefield together, combining elements to cast hundreds of different spells to generate a broad variety of offensive and defensive effects. Each player can design a persistent and personalized wizard with hundreds of unique items and guide them to glory.
Wizard Wars is a Fun-to-Play Team-based PvP experience, filled with tongue-in-cheek references to popular media and current events. With short rounds and unpredictable strategies, Wizard Wars gives both novice players and experienced MOBA veterans a unique tactical depth in every encounter.
72,99 €
Add to BasketAction Adventure Horror Survival Open-World
Raziel returns to various eras of Nosgoth's dark past in his relentless pursuit of Kain. Encounter new enemies as you unearth the mysteries of Nosgoth's ancient races, and expose the schemes behind the corruption of the Pillars, and the vampire genocide. [Eidos Interactive]
88,99 €
Add to BasketAction Adventure Sci-Fi Survival
Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, rpg elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters - there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design. [sshock2.com]
91,99 €
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