Role-Playing General Massively Multiplayer
The stand-alone Guild Wars Factions is the second campaign in ArenaNet's massively multiplayer online role-playing game. The Factions campaign, which can be played either connected with the regular Guild Wars or as its own separate game, includes new regions (with an entire new continent), professions, skills, missions, and monsters, along with expanded options for both Cooperative and Player-versus-Player (PvP) play, and enhanced features for guilds. New content includes a number of the skills added to Guild Wars: Factions, including some of the deadly skills of the Assassin and the arcane spells of the spiritual Ritualist. Factions will also introduce a new PvP continent, Battle Isles. Battle Isles will introduce players to new PvP experiences, new and expanded arenas, new quests and a new explorable area as well. [NCsoft]
84,99 €
Add to BasketAction RPG Role-Playing Western-Style
Master deep, tactical combat. Join up to 3 other players - but know that only one of you will have the chance to become a God.
88,99 €
Add to BasketRole-Playing Action RPG Third-Person
Travel to the outskirts where the Old Wood meets the Dungeon Gate in the fabled forest town of Grove. Beyond this mystic gate,you'll acquire power with unique weaponry and magic spells. Battle creatures that lurk within the dungeon's corridors. Venture beyond the gate to steal glimpses of glory and fortune. Live to the next century, or look death in its fiery eyes and seek solace in the after-life. The time has come to take the dare. Rise and test your worth! Step forward and determine Your FATE! [WildTangent]
77,99 €
Add to BasketRole-Playing Western-Style
The towering factory complex of Steeltown manufactures all the tech that keeps Colorado running and the Patriarch in power—trucks, armor, weapons, and robots. But deliveries from Steeltown have stopped cold, and all the Patriarch is getting from Abigail Markham—Steeltown's leader—are excuses. When he sends the Rangers to investigate, they find the place is a powder keg with the fuse already lit. The workers are striking, bandits raid with impunity, and nobody is allowed through the gates, not even on the business of the Patriarch. Without help, Steeltown could crash and burn for good, and take Markham with it—but maybe that's just what it needs. The Rangers will have to decide that for themselves.
73,99 €
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